Class MatrixButton
Represents a base class for matrix buttons such as expand or sort button.
Inheritance
Implements
Inherited Members
Namespace: FastReport.AdvMatrix
Assembly: FastReport.dll
Syntax
public class MatrixButton : ReportComponentBase, IComponent, IDisposable, IFRSerializable
Constructors
MatrixButton()
Initializes a new instance of the MatrixButton class.
Declaration
public MatrixButton()
Properties
Index
Gets or set the index of this button. For internal use only.
Declaration
[Browsable(false)]
public int Index { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
IsColumn
Determines whether this buttons belongs to column header. For internal use only.
Declaration
[Browsable(false)]
public bool IsColumn { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
SymbolSize
Determines the symbol size, in pixels. 0 indicates the auto size.
Declaration
public int SymbolSize { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
Methods
Assign(Base)
Copies the contents of another, similar object.
Declaration
public override void Assign(Base source)
Parameters
Type | Name | Description |
---|---|---|
Base | source | Source object to copy the contents from. |
Overrides
Remarks
Call Assign to copy the properties from another object of the same type. The standard form of a call to Assign is
destination.Assign(source);
which tells the destination object to copy the contents of the source object to itself. In this method, all child objects are ignored. If you want to copy child objects, use the AssignAll method.
See Also
Serialize(FRWriter)
Serializes the object.
Declaration
public override void Serialize(FRWriter writer)
Parameters
Type | Name | Description |
---|---|---|
FRWriter | writer | Writer object. |
Overrides
Remarks
Do not call this method directly. You should override it if you are developing a new component for FastReport.
This method is called when the object needs to save the state. It may happen when:
- saving the report to the file or stream;
- saving the report to the designer's undo buffer;
- assigning the object to another object using the Assign(Base) or AssignAll methods;
- saving the object to the designer's clipboard;
- saving the object to the preview (when run a report).